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Melbourne, Victoria, Australia
I experiment with still, moving and digital interactive artforms, to create often dark and alienated, mystical worlds and figures.

Monday, October 28, 2013

Still Life Landscape developement

 
Various test renders testing the lighting settings, compositions, render layers and colour correction.









 
Large textures were painted in 3d coat, then applied to the material which was then combined with tiled grass textures along with Specular and Normal maps
 









 
The Landscape mostly modelled, unwrapped and marked with the placement of features so that Will could populate it with the farms and houses
 
 
Another texture test, this time a drawn texture that tiled around the hill
 
 
 
 
 
 
I originally test texturing techniques on a small hill, I tried to get a painterly effect by manually drawing in colours and tones and at the time wasn't sure how much it should resemble the painting, here I used a bump map to get a canvas texture however it was unnecessary considering the ground was going to be covered in grass 
 
 
 

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